Ultimately, the original series was as much a victim of the 80s as My Little Pony and Transformers were. They were really little more than a ten (in the case of MLP) to thirty minutes (TF or TR) toy commercial, so there wasn't really that much of a concern about the quality.
On that I disagree. I remember the original MLP cartoon AND the original Teddy Ruxpin. Like I said, child of the 80's here, and I was a huge fan of BOTH franchises.
MLP had a big following in the 80's and
several feature films were released in cinemas across the world as well as a very popular syndicated TV show. I didn't feel like I was watching an advertisement for MLP, but then I also think the cartoon show was not intended to have an epic arc to it either.
It was a show for little girls about talking ponies.On the other hand Teddy Ruxpin offered something a little different. I believe the cartoon came out shortly after the made for TV film. The first episodes were a retelling of the original story with a live action Teddy talking to the audience of kids about the story with a follow up talk and "moral lesson" common in 80's cartoons.
"Knowing is Half the Battle" - G.I.Joe
The cool thing with the Teddy Ruxpin cartoon was that there WAS a story arc that followed through the entire series, there was character development (which was uncommon for an 80's cartoon), and as you watched the series this story arc linked everything together.
MLP-FIM is similar to that. I'd dare say that Lauren Faust recognized that a story should have a big arc, it keeps people interested and creates dialogue among the fans. The formula is seen in every successful children's/ young adult series out there from Harry Potter to Lord of the Rings.
All 80's cartoons had atrocious animation. I stress
ALL because animation was done old school, that is every single frame was drawn out by hand, inked, and colored.
• Film runs at 24 frames per second.
If you shoot your animation on “one’s”, (that’s one drawing for every frame), you’ll need 24 drawings for every second of screen time.
48 for 2 seconds,
72 for 3 seconds,
96 for 4 seconds, (the average length of scene)
120 for 5 seconds,
144 for 6 seconds,
168 for 7 seconds,
192 for 8 seconds,
216 for 9 seconds, and
224 for 10 seconds.
Now if you say an average drawing for animation takes about 30 minutes to draw, give or take depending on how simple or complex the drawing is, from rough to final clean. We can then calculate how long it would take to complete each given length:
12 for 1 second, 6 hours to complete - 1 day
24 for 2 seconds, 12 hours to complete - 2 days
36 for 3 seconds, 18 hours to complete - 3 days
48 for 4 seconds, 24 hours to complete - 4 days
60 for 5 seconds, 30 hours to complete - 5 days
72 for 6 seconds, 36 hours to complete - 6 days
84 for 7 seconds, 42 hours to complete - 7 days
96 for 8 seconds, 48 hours to complete - 8 days
108 for 9 seconds, 54 hours to complete - 9 days
120 for 10 seconds, 60 hours to complete - 10 days
• A 30 second commercial (360 drawings) would take 1 person 30 days or 1 month.
• A 7 minute cartoon like a Warner Bros., Bugs Bunny cartoon (4320 drawings) would take 1
person 3 1/2 months to complete.
• A 22 minute saturday morning cartoon (14,400 drawings) would take 1 person 11 months
(non stop don’t forget)
Now back in the 80's animation studios had floors of artists rendering images for a show that would be only 30 minutes long, and they had to do this under tight deadlines. Tighter than the deadlines for feature films (although they ran very close). Because of those deadlines and the need to meet the FPS requirement, shortcuts were done, resulting in a sloppy final product. I can't recall how many times I watched episodes from the Smurfs where hands were missing color, continuity errors were abundant, and expressions were sloppy. Hanna Barbara was also infamous for the repeating background walk cycle. Look at Scooby Doo, and you'll see an endless hallway with about 20 clocks in it as the characters "explore" a mystery. Warner Bros did the same thing for the Loony Tunes shorts. The focus was on the character and the action, but if you watch the backgrounds they cycle.
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The big difference between current animation is the advent of in house computer animation programs such as Flash, etc. These programs allow animators to save time by storing a vast catalog of expressions, movements, and backgrounds to be used as a sort of cookie cutter template. This allows for clean and consistent animations where everything flows in proportion to one another. The basics of timing and understanding the rhythm of animation still apply, but the time it takes to make a show has been drastically reduced. Along with that, a show does not require the manpower or space to animate like it did back in the 80's.
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Do I want to see Teddy Ruxpin redone? With a resounding Yes! I'd love to see the new technology available today bring to life Ken Forsse's characters! What I don't want to see, is the characters changed so much that they hardly resemble their creators vision. Sorry, but like John Lassiter said so eloquently. "Story comes First!" Ken Forsse has given us a fantastic world, with an incredible story, I'd like to see it realized but also stay true.